That's why the pkg format is not obsolete imo.Īlso a big plus: for multidisc games it's easier to switch discs when working with an EBOOT than with mounted images.īut, maybe i don't know the correct way so that's why i'm asking.if you know an easier way let us know. Switching between emulators also doesn't solve the issue because ps1net_emu doesn't read cdda in a. CUE file and subsequently mount the image based on the. I think the problem is how the homebrew applications parse the. Also tried many different applications for image creation with the same end result. Double click 'PS2 Classics' to put the name of your game Put whatever you want as TitleID, you can search your game's on Google Once you're done Make your PKG, sign it with PS3xploit Resigner and put the result on your FAT32 usb Get the rap file for PS2 Placeholder R3 (2P0001-PS2U1000000-0000111122223333.rap) Sign the rap file with rifgen. I tried converting multibin to singlebin in a. For some games only the first track plays, for some games the wrong track plays, for some games there's no music at all. Click to expand.that's not the problem, the problem is that ps1_emu doesn't read cdda correctly when the image is mounted (doesn't matter what method you choose for mounting, for example through multiman or webman mod).
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